So I haven't posted much here in awhile, I've been pretty busy with work and school and frankly, what little time I have for gaming I've played some SC2 (great game btw, although I felt WC3 showed more innovation in gameplay).
I thought I'd share some concept documents I wrote in a previous semester for my game design class. I suppose most people would be concerned that the idea would be stolen. In my case, I don't have the possibility for producing this game in the near future and frankly I have so many ideas for games that having one 'stolen' really doesn't concern me that much.
The concept is centered around Carthage. Why Carthage? Well I love history, and I think to make a fun game you need to choose something you are absolutely passionate about. History has such amazing stories to tell and I think the thing I like about it the most is that once you read enough you begin to realize that everyone is from somewhere else that we all share history. That all of these cultures and people are somehow related, its really the best argument against the ignorance of racism.
What's significant about Carthage is that it represents a place and time that can only exist in that one place and time, things were uncertain for their multi-cultural city. They existed on the 'edge' so to speak. This huge hub of trade and communication that must eventually come to terms with the rise of an expanding Roman Republic.
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