Sunday, September 26, 2010

Carthage Proposal





CARTHAGE









Proposal for Game Design




High Concept: Historic Espionage of 'Assassins Creed'
meets the brutal world of 'Gladiator'.


Premise: A slave in Ancient Carthage,
your fate seems a certain death. That is until you are paid visit by a mysterious benefactor who buys your freedom. However, your benefactor has plans for you and freedom proves more perilous than the fighter's pit as you must sneak, steal, slash and vault your way through Carthage to uncover her secrets.


Synopsis: Our heroes consist of lower members of Carthaginian society. One, a Carthaginian pauper and convicted thief. A Celtic warrior, a last survivor sold for his(her) ferocious martial
valor. Lastly, a Berber mystic born into debt and servitude.


Our Heroes find their freedom bought by an unknown master. However, in return this master expects something which requires their special talents. They are to intercept something of value believed to be in the hands of pirates in a smaller nearby town. Furthermore, if they succeed they are promised enough wealth to begin a new life.


It isn't long before our heroes are approached by familiar people's who seek to guide them and outfit them with their traditional items and training but with the training comes warning to be mistrustful of the Aristocracy and foreign ways.


Eventually they find themselves embroiled in a web of political deceit pitting the two great superpowers of Carthage and Rome at odds. But not everyone is playing on the side they appear and the players must be careful for the consequences may well be the destruction of an empire.







CARTHAGE






USPS:

·
Unique Cooperative Action Playstyle

·
Historical Setting


Features:

·
Detailed Character
Customization

·
Fluid Real time Action Based combat

·
Beautiful Hi-def graphics

·
Multiple Fighting Styles

·
Player choice driven plot

·
Multiplayer


Genre: Action-Adventure



Target Platform: Playstation,
PC, other consoles secondarily


Target Customer: Male 18+, some female enthusiasts. Primarily interests 'action' console gamers as well as potential historical game and RPG buffs. Characters will be available in both genders and their roles as such are historically accurate and appropriate to the story.


Competitive Analysis: Contemporaries: Assassin's Creed II, God of War II



THE X = 'COOPERATIVE physical action challenges in a fantastic setting' (c) Brian McIntosh 2010

Game Design Concept for 'Carthage'

So I haven't posted much here in awhile, I've been pretty busy with work and school and frankly, what little time I have for gaming I've played some SC2 (great game btw, although I felt WC3 showed more innovation in gameplay).

I thought I'd share some concept documents I wrote in a previous semester for my game design class. I suppose most people would be concerned that the idea would be stolen. In my case, I don't have the possibility for producing this game in the near future and frankly I have so many ideas for games that having one 'stolen' really doesn't concern me that much.

The concept is centered around Carthage. Why Carthage? Well I love history, and I think to make a fun game you need to choose something you are absolutely passionate about. History has such amazing stories to tell and I think the thing I like about it the most is that once you read enough you begin to realize that everyone is from somewhere else that we all share history. That all of these cultures and people are somehow related, its really the best argument against the ignorance of racism.

What's significant about Carthage is that it represents a place and time that can only exist in that one place and time, things were uncertain for their multi-cultural city. They existed on the 'edge' so to speak. This huge hub of trade and communication that must eventually come to terms with the rise of an expanding Roman Republic.