I talk about our progress designing and making a TTRPG, 'Swords & Shaman of Sonnegard. As well as other contemporary issues in the TTRPG community.
Wednesday, March 24, 2021
Setting Limits: Part 2 (Player Motivations/Behaviors)
Thursday, March 18, 2021
Setting Limits in your Campaign: Part 1
I was reading some comments and posts today which characterized GMs which do not allow whatever the players want at the table as 'lazy' or lacking creativity.
In defense of preparation and boundaries, I would like to share some thoughts. Specifically I want to talk about session '0', setting and rules clarifications and why I think that drawing some lines up is a healthy thing for your home game.
What do you mean I can't play a koopah/dragon turtle gunslinger in your low fantasy game?
Several years ago, I was DMing a 3.5e game in our custom setting which would eventually become the 'Sonnegard' setting. While the players genuinely enjoyed the setting, I found myself bending rules frequently to accommodate setting. Eventually, new players were bringing in prestige classes and other findings from the many 3.5e supplements.
I found myself telling the players 'you can't do that' and 'that doesn't fit the setting' quite frequently. I consider myself a pro-player GM. I think that player agency is paramount to running a successful game. Inversely, GM agency over the world and setting are equally paramount.
It was in large part because of these instances, that my wife and I chose to create a new game. This new game would be one where I could point out what the player's 'can' do a little more frequently. Though all of the setting restrictions still existed, new mechanics and options could be implemented that better suited the setting.
While our response was admittedly extreme, it was liberating and eye opening.
The TTRPG 'Simulation Scale'
In roleplaying, I believe there is a scale in which gamers tend to fall. For simplicity sake, I'll call it the simulation scale. The concept is that all RPGs are an abstract simulation of events that take place in our imagination to some degree or another. The scale is not meant to be comprehensive, but a general guideline that I think of when attempting to understand fundamentally what type of system/homebrew people might enjoy.
The left side of the scale tends toward mechanical game play. This is where you find players who enjoy playing the game for the sake of the game. Often times, players on this end of the spectrum may view the game objective as a means to acquisition and advancement of the PC. Another tendency of players on this side of the scale is the tendency to be more 'rules' focused.
The right side of the scale tends toward roleplay. The concept that the 'abstraction' is less focused on rules and mechanics and more toward story. The left and right do not have to be mutually exclusive, and many gamers find themselves deriving equal enjoyment from both aspects of play.
The scale is also divided from top to bottom.
The top half of the scale leans toward crunchy mechanics. Players here prefer to have more rules and formulas to create more robust outcomes.
The bottom half of the scale leans toward rules light systems. Players falling in this area tend to prefer more expedient conflict resolution or at least prefer that the variation in outcome can be determined with less 'crunch'.
This isn't meant to be some major psychological graph or anything like that, but players and GMs probably have some idea of what gives them enjoyment and if they lean to one degree or another on the simulation scale.
Using what you know about your group
Every table will have a unique feel, and you will likely find that the people at your table fall in different places on the scale. Gamemasters should be aware of this and keep in mind what type of game drives the players. As a GM, you will have to craft out a set of rules and a setting that is enjoyable for the entire table. You should put careful consideration into what rulesets you intend to use, and how adherent to those rules you will be. After some careful decision making, I suggest making a list of all core rulesets you intend to include and take some time to document any 'house' rules you intend to incorporate into a shareable document. Setting these aside as the 'core rules' of your game prevents confusion down the road regarding supplemental rules or expectations at the table.
Saturday, January 16, 2021
Welcome 2021!
Is anything happening at Lost Relic Industries?
So it has been quite awhile since I posted anything and Lost Relic Industries has been relatively quiet on social media in 2020.
Behind the scenes was a different story.
2020 was a tough year for me personally. My day job that pays all the bills saw quite a bit of turnover and as a result, I was putting in extra time to pick up all the slack.
That coupled with, writing, running a custom game campaign, and hosting a podcast, something had to give.
So midyear last year, I took a break from hosting RPG Coast to Coast. This was primarily because I simply didn't have any extra time to coordinate lining up the guests, and frequently I was working those nights as well.
The Cons..
Conventions just didn't work out very well for us in 2020. We had some favorite conventions cancelled early in the year. We also found ourselves having to cancel mid year for personal reasons. The few remaining on our list were sponsoring political organizations. That's just not something we want to do.
We are hoping that a few of the conventions will be better geared for online play this year and that may be something we are able to accommodate.
So what DID we do?
Despite all this, we did accomplish what we set out to do last year. We produced a new quickstart guide which included basic rules, pregens and an adventure to ease new players into the game!
Swords & Shaman of Sonnegard QuickStart-Adventure 'The Beast of Murghadem'
This release contains a beautifully illustrated map by Misjay Maps as well as illustrations from Juan Ochoa .
We also managed to complete all editing and layout, and received the final art for our
Swords & Shaman of Sonnegard Player's Book!
We worked very hard to offer this in essentially four formats as our first fully published book, and we were very excited to get it approved and live on DriveThruRPG before the end of year!
Again, Juan Ochoa does a wonderful job of illustrating and making this a beautiful and fun book.
Cool, so what about 2021?
Well, we still have this other book. The Game Master's Book. We've been working diligently on making changes, corrections and a couple of really cool additions to this book from the present beta format. At present we are working to have this book illustrated to the same degree of quality as the Player's Book and with luck, we will have it released this year.
Also expect to see at least one hack for S&SoS. :) After having playtested for a few years now, we're still wanting to improve. We are compiling a short list of changes to publish in a free 'Advanced Magic Rules' pdf. The focus of this would be to move away from a pseudo vancian/daily spell system, toward a point driven magic system. There are a couple of other goodies in there as well!
In closing, I'd like to thank everyone who has followed and supported us. I hope 2021 is a good year and I hope you all have good gaming and make new friends at the table!
-B
Sunday, June 21, 2020
Orcs are people too?
Earlier this week, WoTC announced that they would be changing their depiction of two classic races in the D&D lineup. According to WoTC's official announcement., Orcs and Drow need a rework because of ' descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated'.
Essentially, they wish to portray Orcs and Drow as people too, because they have been 'unfairly' portrayed in the past.
As someone who strives to have inclusion in their game and at the table, I have always been drawn to settings that are more Swords & Sorcery related. I prefer a globe spanning setting, capable of acknowledging any number of cultures and people.
Is there any basis?
So in looking to our roots, I am greatly disappointed that I find the work of Robert E Howard to be tinged with his own style of racism. A man with such an imagination, the father of Swords and Sorcery, had difficulty seeing people as they are. If you disagree, I suggest you read 'Shadows in Zamboula', 'The Vale of Lost Women', or 'The Horror From the Mound', and decide for yourself.
Given all that, many of us strive to advance the Swords and Sorcery genre to be the inclusive genre it should be.
D&D however, has its own roots in classic modern fantasy. Tolkien himself, coined the word 'orc'. In his Silmarillion, he explains how the dark god Morgoth stole away some of the first elves and tortured and corrupted them. He broke their bodies, will, and souls to create the orcs. The orcs being a purely evil race and the embodiment of corruption.
So it is that the inventor of the orc, states plainly that this fictitious race was essentially born out of hell, implying that there was no redemption in them.
This tends to follow suit in early editions of D&D which places their alignment squarely as lawful evil. They were for most campaigns, a fictitious monster for which PCs would have no guilt in slaying and looting.
Ironically, Tolkien himself is sometimes accused of racism through his depiction of orcs and his heavily euro centric setting. First, Tolkien was fascinated by his Germanic heritage and there really should be no conflict between appreciation of one's own culture and the respect and appreciation for another.
Tolkien was in fact deeply offended by the racist ideologies which took hold in Germany during the early 20th century. This is well documented and anyone researching should find ample evidence of his disapproval of using his work for racist agendas.
The drow, were more an invention of Gygax' own. Although wikipedia implies that they were inspired by a much earlier book on fairy lore.
So definitely evil and entirely fictitious.
That both races have been depicted as evil is fairly cannon for most D&D settings. There are some notable exceptions (Drizzt Duorden). This also is common in gaming, players and characters aren't bound to be the 'same'. Each character can have a convincing reason for going against the grain and these things are often encouraged in home and public games alike.
To change the overall depiction of Orcs and Drow into a 'friendly' race, goes against nearly 50 years of D&D cannon.
Despite all this, I'm fine if WoTC wishes to change this to create something new or more interesting. That is up to them, afterall, they legally own the IP now. It is also still a free country and we can be creative and express ourselves as we wish.
This bloggers opinion.
Up to this point, I have never been openly critical of Wizards. That ends today.
What I'm not ok with, is their statement of justification. To suggest that Orcs and Drow have been fictionally mistreated and that this somehow relates to 'real world ethnic groups', simply looks like a branding ploy. It comes across as disingenuous to me. Frankly, I find it offensive as it makes a mockery of real people who have endured real trials and challenges.
In all honesty, it leaves me wondering what is next. Once they have attacked all substance of content, what will be left of art, games and storytelling? All while extolling that this is for some sense of justice which to me, they seem not to actually believe in at all.
Friday, February 28, 2020
The Mystara Player's Book, First Impressions
I know this wasn't a formal review, but these are my thoughts on a book that I hope to see available on the DMs Guild soon!
Thursday, January 16, 2020
LRI is Course Correcting
If you are following us, thank you!
The reality is, the few people that we have managed to engage at a convention level is not driving a great deal of traffic or support our way.
To correct this, we're adjusting priorities for 2020.
Crowd funded release is on hold
This is very disappointing for us, however it makes no sense to plan a large party for a handful of your friends. This really means adjusting expectations and getting to work on other things. With the core content of the books complete, we can focus on new things!
We're continuing to work with artists
So we're still getting artwork for the books, which means that they will be that much more impressive when we do release the finals. This is bitter sweet because we're paying for all of our art and map commissions out of pocket.
QuickStart Guide Incoming!
This is a no brainer for us. SSoS is one of the easiest TTRPGs to jump in and play as a newby (at least that is my opinion).
While this may be less exciting for anyone following right now, the QuickStart should not take as much time to produce and distribute as the core rulebooks. The aim is of course to lower the bar of entry so that we can introduce the game to newcomers. It will include an adventure that some of you may have already played at conventions.
Short Comic
Yes, I did say that we're still working with artists. Juan Ochoa will be working with us to storyboard and produce a short comic strip that will be released monthly as a teaser! Stay tuned.
Regards,
Brian
Tuesday, December 31, 2019
Lost Relic Industries 2019 Year in Review!
- Optional Exotic races
- Optional Exotic class