Getting Up Again.
Nobody is shutting anything down for COVID anymore. It also turns out, quite a few people like us don’t want to pay money for or participate in entertainment that preaches down to us rather than bringing us together.Someone once asked me, ‘what is different between this game and D&D?’. I was so thrown by the question that I didn’t have an answer!
The truth is that Swords & Shaman is not a clone. Its an adventure game built from the ground up for adventure simulations. We have ONE mechanic to memorize. This is to speed the game play and shift focus back to the setting and the action.
Dungeons & Dragons is of course an amazing game, it was built from strategic war-gaming to provide a tactical simulation of what happens with your character. By extension, it has a great deal of mechanics to support this.
If I’m being totally honest with how I feel, the OGL and D&D SRD was probably the best and worst thing to happen to tabletop rpgs. Nearly all ttrpgs today are clones of D&D rules, albeit repackaged and often times given new forms of setting content.
Swords and Shaman was not this, we started building the game we wanted to play, with its own system and its own magic system. If anything, not an impostor.
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