2026
All of that said, we knew there were some aspects of the game that didn’t quite gel the way we wanted. We’re writing a new ‘definitive edition’ that should really set and mature the game as a whole.The definitive edition features the removal of classes and the level based advancement system in favor of a point based character build system. Your GM awards points for your sessions and you spend them wherever you want to improve the character. You can mix and match skills and abilities to new combinations that aren’t possible with a class system.
There are some other more nuanced changes. I have been working on the world backstory and history of the elves of Lemuria as a set of separate projects that I hope to tie in with independent graphic stories.
In the meantime, we’re looking at the calendar and plan to book conventions again in 2026.
I really have no idea if Swords & Shaman will ever have a large audience, but at least we can have fun.