Friday, April 29, 2011

Wooo finals week!

Been crazy busy, and midterms due friday here's the damage so far. I think I could've done better if we were allowed to go for higher poly counts. These are both under 300k. The first was based on a photoshop piece by Wejun Lin named 'Lost Deer' the second character is from a digital drawing called 'Tranquil Waters' by Malachi Maloney. But the 3d below was all me.


































Thursday, January 6, 2011

Pirates and Zombies and the end of the world

Well I made it to 2011. For some reason the Mayans think this is the last year of everything. But I think the whole Mayan calendar thing is overrated.

For one thing, they wrote in the end of the world several times and kept having to move the date back when it didn't happen. If anything can be learned from the Mayan's about the end of things, its that when they fought wars they would poison each others wells with the bodies of the dead. Thus leaving that well and that city uninhabitable.

It seems they had already discovered the results of war in which the escalation never ends long before the nuclear age.

But enough of that particular ramble. I'm publishing here largely for myself because I'm unsure what 2011 holds. I'm feeling the near end of my corporate subsistence as more and more work is downsized, rightsized, exported, offshored or whatever you want to call it.

Admittedly this makes my other pursuits difficult to focus on. I do what I like because I like it, but survival tends to change things.

Last year had quite abit of disappointment. The agency rejected our Board Game. Interestingly I took that time to take it back to the drawing board and I just need to bring myself to finish the last tweaks of the rules. So my friends at least may soon be able to play 'Pirates of Port Royal' in its final (and coolest!) form.

Additionally, I keep getting prodded to take the concept of 'Super Poke Corpse' to the next level. This started as just a logo assignment in my flash class. But the concept seems a little fun so hopefully here in the next few weeks I can add some more animations to him and share.

On top of having 2 not quite completely cooked projects, my advanced zBrush class starts in 2 weeks and I'm trying to learn the UDE. I really enjoyed working in Hammer in my classes but I just felt like I was missing something and I think UDE might have more of it.

Ok deep breath.. I think I can, I think I can.